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Mirage
11-11-2007, 05:36 PM
OK, it's finally here. :D

Now you can download the engine with complete source code, demo (only one yet), editor and a game project (Dungeon Looter).

Complete SDK download (~10MB) (http://www.casteng.com/download/CAST2SDK.zip)

Screenshot:
http://www.postimage.org/aV_ck2J.jpg (http://www.postimage.org/image.php?v=aV_ck2J)

The engine's site:
www.casteng.com (http://www.casteng.com)

Looking forward for feedback. ;)

WILL
11-11-2007, 06:41 PM
Hey, this is great to see. :)

It think it's important to note that it was this game that won 2nd place in this year's PGD Annual. ;)

Glad to see that you've kept up with the development of the engine. And that you're planning on enhancing it later down the road.

What kinds of games(genres) could you potentially make with it in it's current state? That is to say, without having to dig too deep into the engine's source as to change it drastically.

savage
11-11-2007, 07:09 PM
Can't wait to see some screen shots.

arthurprs
11-11-2007, 08:36 PM
It will be my choice to learn 3d :)

Mirage
12-11-2007, 06:02 AM
It think it's important to note that it was this game that won 2nd place in this year's PGD Annual.
Will, yes, and now people can see source code of this game. I think it's quite compact.
Concerning genres - generally there is no genre restrictions in the engine. Today the engine is most suitable for casual projects of any genre.
But it's not intended only for casual games but for "big" projects too.
With current implemented features you can make a simple outdoor shooter (FPS), or RTS.
It easier to say what can't be done for now:
* There is no huge landscapes support but it's the next goal.
* No spatial partitioning (quadtree, octree etc), so no Oblivion-like RPG or other projects with huge continous world currently possible. Although this feature was in mind during development and will be implemented when needed.
* No network support yet

And there should be no need to change the engine's source anyway. Only extending it (write own visual/tesselator classes).

Savage: I've added a screenshot to the post. Later I'll add some screenshots to the gallery (http://casteng.com/gallery.shtml).

arthurprs, glad to hear.:)

Mirage
23-11-2007, 08:20 PM
The engine has been updated.
Main additons:
+ landscape editing in CAST II Editor
+ undo/redo support in CAST II Editor
+ Fresnel equations for water

Screenshots (http://www.casteng.com/gallery.shtml) are also updated.:)

http://www.postimage.org/aV2x1qD0.jpg (http://www.postimage.org/image.php?v=aV2x1qD0)

arthurprs
23-11-2007, 09:08 PM
Wish me luck, time to start 3d :)

arthurprs
24-11-2007, 02:00 AM
The engine looks very strange to me, im trying to understand something looking at DungeonLooter demo

Mirage
24-11-2007, 09:26 AM
arthurprs, yes, the architecture is unusual. Most engines are simply graphics API wrappers. In CAST II you not deal with API directly, but through engine objects such as cameras, materials and so on.

To all: the downloads were outdated yesterday. :( Now it's updated.

arthurprs
24-11-2007, 07:59 PM
arthurprs, yes, the architecture is unusual. Most engines are simply graphics API wrappers. In CAST II you not deal with API directly, but through engine objects such as cameras, materials and so on.

To all: the downloads were outdated yesterday. :( Now it's updated.

i noticed,
:? downloading again