Pyrogine
28-11-2007, 11:50 PM
We are happy to announce a new version of Pyrogine2D (http://www.pyrogine.com/index.php?content/view/15/35/) API. New for this version:
* Added documentation (will be frequently updated and improved).
* Added DisplayDevice(C++), MusicPlayer(C++), RenderDevice(C++), Template(C++), TestBed(C++), Scroll(Delphi, updated) examples.
* Added P2D_ExtractFilename routine.
* Added C++ Framework
* Changed P2D_Init (c/c++) so that it's safe to be called multiple times.
* Fixed a problem where evGameDone event was not being called when the game loop ended.
* Added C/C++ Bindings.
* Fixed a access violation error that occurs using the event system under certain situations.
* Added plugin support in the Delphi Framework.
* Fixed the problem where the audio did not pause if GlobalFocus was set false when initializing the audio system.
Pyrogine2Dび「 API v1.0.2 (4.55 MB) (http://www.pyrogine.com/index.php?component/option,com_docman/task,doc_download/gid,7/Itemid,/)
Visit Pyrogine Development (http://www.pyrogine.com) for more information.
* Added documentation (will be frequently updated and improved).
* Added DisplayDevice(C++), MusicPlayer(C++), RenderDevice(C++), Template(C++), TestBed(C++), Scroll(Delphi, updated) examples.
* Added P2D_ExtractFilename routine.
* Added C++ Framework
* Changed P2D_Init (c/c++) so that it's safe to be called multiple times.
* Fixed a problem where evGameDone event was not being called when the game loop ended.
* Added C/C++ Bindings.
* Fixed a access violation error that occurs using the event system under certain situations.
* Added plugin support in the Delphi Framework.
* Fixed the problem where the audio did not pause if GlobalFocus was set false when initializing the audio system.
Pyrogine2Dび「 API v1.0.2 (4.55 MB) (http://www.pyrogine.com/index.php?component/option,com_docman/task,doc_download/gid,7/Itemid,/)
Visit Pyrogine Development (http://www.pyrogine.com) for more information.