View Full Version : How to configure OpenGL to highest possible quality?
arthurprs
06-12-2007, 07:33 PM
Turn on things like Antialiasing, Anisotropic and filter of textures
User137
07-12-2007, 02:12 PM
Antialiasing should be already enabled depending on OpenGL settings in your Display driver options.
Edit: Oops, may need glHint() at least with some of these: GL_POINT_SMOOTH_HINT, GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT
Here's something about texture filters, look for part "Texture Parameters":
http://www.nullterminator.net/gltexture.html
arthurprs
07-12-2007, 04:04 PM
Antialiasing should be already enabled depending on OpenGL settings in your Display driver options.
Edit: Oops, may need glHint() at least with some of these: GL_POINT_SMOOTH_HINT, GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT
Here's something about texture filters, look for part "Texture Parameters":
http://www.nullterminator.net/gltexture.html
thanks :)
JSoftware
07-12-2007, 04:57 PM
To set antialiasing you have to specify some weird parameters using a gl extension when you create your device context. So essentially you have to create a window twice when you start your program
JernejL
07-12-2007, 05:50 PM
To set antialiasing you have to specify some weird parameters using a gl extension when you create your device context. So essentially you have to create a window twice when you start your program
it is called multisampling, see GL_MULTISAMPLE.
arthurprs
07-12-2007, 08:03 PM
To set antialiasing you have to specify some weird parameters using a gl extension when you create your device context. So essentially you have to create a window twice when you start your program
it is called multisampling, see GL_MULTISAMPLE.
move info please :)
if possible the code snipet to turn AA on
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