View Full Version : LibMikMod for Nintendo DS

26-12-2007, 07:29 PM
A one-evening porting here: libmikmod for fpc4nds :)
It is a portable sound library for playing various music modules like MOD, S3M, IT, etc.
I have tested for mod format only, so it could return crap... in case bug report me! ^_^

Hardware mixer (based on ARM7 cpu) works fine on real hardware, but on no$gba I get some distorted sound; software mixer works fine both on real hardware and no$gba, but eats more ARM9 cpu :(

Download here (http://itaprogaming.free.fr/download/libmikmod.zip)! (532 kb) :D

27-12-2007, 01:20 AM
Trying to put me out of business huh? ;)

Nice job! :thumbup:

27-12-2007, 11:26 AM
Lol! :lol:
Not really, I only need a way to add music to a casual game for ds. :D

28-12-2007, 01:49 AM
Actually... I was pondering MODs when I noticed a bunch of guys that were playing one of the Guitar Hero games in barracks on base.

Imagine all the time you'd save having to syncronize all those button/key strokes with the music if you already had them in a format that assisted the coding? :)

MOD would actually work great for something like Guitar Hero or the Donkey Kong drum game...

10-07-2008, 08:03 PM
Somebody hav ever used XNA for PC and Xbox Game programming?
Need help.

10-07-2008, 10:00 PM
Yassersoft, please do not post new questions in old threads. Especially if your question does not match the topic.
Also, do not post that you require help, instead write what it is that you need help with.

In the meantime, this (http://www.pascalgamedevelopment.com/viewtopic.php?t=4067&highlight=xna) thread might be of some help to you.