paul_nicholls
01-02-2008, 10:50 AM
Hi guys,
Since end of September when the 4E6 gamdev competition was announced with the elements (ponies, accountants, explosions, crystals) I was planing to write a 2d platform game.
I was completely uninspired till I looked at Traveler's 2d platform game tutorials on his site http://www.gameprogrammer.net/index.php?fuseaction=item.list&project_id=abb3911ce261878220c16d458d0014b9, and then later on I found some flash tutorials (tile based games) http://www.tonypa.pri.ee/tbw/start.html.
Thanks to these two sites, I have managed to whip up a proof of concept 2d platform run and jump engine with working ladders and platforms + controllable player, enemy and "bullet" sprite types.
The graphics are just placeholders at the moment to test things.
There is no collision between sprites yet though, but I am very pleased that the platforms and ladders are working nicely :)
http://www.postimage.org/aV25T94J.jpg (http://www.postimage.org/image.php?v=aV25T94J)
The top middle sprite is the player with some bullets fired in different directions, and the other two sprites are enemies who patrol back and forth - changing direction if they hit a wall or the end of the platform they are on.
The player can jump around, fire bullets, climb up/down and jump onto ladders, and there is also gravity of course :-)
cheers,
Paul.
Since end of September when the 4E6 gamdev competition was announced with the elements (ponies, accountants, explosions, crystals) I was planing to write a 2d platform game.
I was completely uninspired till I looked at Traveler's 2d platform game tutorials on his site http://www.gameprogrammer.net/index.php?fuseaction=item.list&project_id=abb3911ce261878220c16d458d0014b9, and then later on I found some flash tutorials (tile based games) http://www.tonypa.pri.ee/tbw/start.html.
Thanks to these two sites, I have managed to whip up a proof of concept 2d platform run and jump engine with working ladders and platforms + controllable player, enemy and "bullet" sprite types.
The graphics are just placeholders at the moment to test things.
There is no collision between sprites yet though, but I am very pleased that the platforms and ladders are working nicely :)
http://www.postimage.org/aV25T94J.jpg (http://www.postimage.org/image.php?v=aV25T94J)
The top middle sprite is the player with some bullets fired in different directions, and the other two sprites are enemies who patrol back and forth - changing direction if they hit a wall or the end of the platform they are on.
The player can jump around, fire bullets, climb up/down and jump onto ladders, and there is also gravity of course :-)
cheers,
Paul.