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igel457
26-05-2008, 01:41 PM
Hi,

it would be very nice to see my Pascal 2D Engine "Andorra 2D" in the "Pascal Game Library Guide":

Andorra 2D

Primary API:
Various (Uses shared objects)

Platforms Supported:
Win32 X, Win64 ?, Linux X, MaxOSX ?

Compilers Supported:
Delphi for Win32 X, Turbo Delphi X, Free Pascal X, Lazarus X

Features:
Last Version: 0.3.5 (0.4 coming soon)
2D Graphics: (Uses Plugins) Direct3D, OpenGL
Window System: (Uses Plugins) Win32 API, VCL, LCL, GLFW, (SDL)
Input Devices: (Uses Plugins) GLFW, (SDL), VCL, LCL
Physics: Newton
Author: Andreas Stoeckel
License: Dual: Either CPL or GPL
Source: Open

To be honest I don't know much about the popularity of my engine, but it is downloaded about 10 times a day and I get two to five E-Mails with questions about it a week.

arthurprs
26-05-2008, 08:02 PM
hi, how do you use newton in a 2d enviroment?
thanks.

igel457
27-05-2008, 12:02 PM
Simply extrude all 2D-Objects with a fixed value (e.g. 100) and reset the X and Y Rotation every frame.

But in one of the next Versions I'm going to write a plugin structure for physic engines, so that I'll be able to support engines like e.g. Chipmunk (http://wiki.slembcke.net/main/published/Chipmunk).

arthurprs
27-05-2008, 07:39 PM
your lib looks very good,
i will try some things with it on the weekend.

Arthur.