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View Full Version : Havok Physics For Free!



Robert Kosek
03-06-2008, 12:39 PM
Well, it would appear that today is a lucky day. Havoc has been released for free in a binary form to any who request it, with a few limitations of course. But if your game is $10 or less it's 100% free, including if your game is free or private (personal). I think they may let indie folks off with a small fee, or even free if it's your first game. (Just a suspicion though.)

For more information see: Havok General Information (http://www.havok.com/content/view/618/108/)

To request your binary library: http://tryhavok.intel.com/

savage
04-06-2008, 08:02 AM
Coolness in all of its forms.

Mirage
04-06-2008, 01:11 PM
Unfortunately, it's not usable from Delphi yet.
There is no header even for PhysX which is free for more than a year.:(

Robert Kosek
04-06-2008, 02:49 PM
If you can get a header in C/C++/C# then it's easy enough to translate into Pascal. It's just a DLL!

Havok is perhaps the *best* physics package out there. 8)

chronozphere
04-06-2008, 04:20 PM
lol... don't forget about Euphoria, the physics engine used by GTA 4. Take a look, it's very impressive :razz:

http://www.naturalmotion.com/euphoria.htm

NecroDOME
04-06-2008, 04:39 PM
Cool :), I filled out the forms and awaiting reply from Havok. I'm not sure if I gonna use it, but its worth a try...

@chronozphere
Euphoria is very impressive... :)

If there's no header you also can try to make one yourself. Most people at PGD know more that only pascal and I think they are willing to help, or at least push you in the correct direction :) .

paul_nicholls
05-06-2008, 11:44 PM
I have filled out the details and I will try downloading when I get home :)

cheers,
Paul