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JernejL
03-06-2008, 11:17 PM
TDC is offically on hold due to lack of assistance from people capable of coding physics, but i'm working on something new:

I'm building this game engine remake of star trek bridge commander, this stuff loads original models, compiles with delphi 7 and uses glscene for object management, i'm using newton physics as with most of my projects.

Few pics:

http://mathpudding.com/temp/stsc.jpg

Physics test

http://mathpudding.com/temp/akira_pile.jpg

Ship models are currently decomposed into convex hulls and glued in compound collisions, this is the only preprocessing step before the ship loads in the engine and has to be done with special external tool.

http://mathpudding.com/temp/compoundy.jpg

http://mathpudding.com/temp/the_meeting.jpg

Who can recognize the ship on last screenshot above in foreground gets a cookie! (if you say it's picard's ship you aren't looking closely enough)

Tech videos (excuse the lame looking planet, aggressive distance culling and lack of stars ), focus on camera, movements, lightning on ships and collision detection precision:

http://www.youtube.com/watch?v=ophiisDRrhA
http://www.youtube.com/watch?v=hA6KCMk5GGw

If anyone wishes to assist with networking, rendering (complex stuff like nebulas) he is welcome to join this little project, if there is enough interest i'm willing to make it a proper opensource project.

arthurprs
04-06-2008, 01:38 AM
models looks good, but i think that textures need a litle more detail

JernejL
04-06-2008, 10:57 AM
There is currently no original art in this game, the models and textures are from original game (and original game mods).

technomage
05-06-2008, 03:47 PM
Nice one, I wanted to try something similar with my Engine, just haven't got round to starting it yet.

Are you reading the models in the native format? or are you converting them to something else?

JernejL
05-06-2008, 04:48 PM
Nice one, I wanted to try something similar with my Engine, just haven't got round to starting it yet.

Are you reading the models in the native format? or are you converting them to something else?

It is loading native game format, and rendering & processing the file structures without any conversion.

technomage
05-06-2008, 05:28 PM
cool. Must have taken allot of work to write a loader for all the format.

JernejL
05-06-2008, 06:53 PM
cool. Must have taken allot of work to write a loader for all the format.

A day, i had used nif tools documentation i got online.

3_of_8
07-06-2008, 04:37 PM
Definitely a Galaxy class, probably the Dauntless. ;)

Looks good, by the way. But the screenshots would look much more impressive with a starfield background.

JernejL
07-06-2008, 06:32 PM
Definitely a Galaxy class, probably the Dauntless. ;)

Looks good, by the way. But the screenshots would look much more impressive with a starfield background.

Definetly not the Dauntless.. there's something special on that galaxy model that can be tied to only one specific ship.

i'll work on starfields later, i'm going to add some weapons and hardpoints first.

JernejL
30-11-2008, 03:51 PM
Some new video:

http://www.youtube.com/watch?v=m25rkDDKhw0

Downloadable demo:

http://mathpudding.com/BC/demo.rar

Sourceforge project:

https://sourceforge.net/projects/st-sc

looking for some help, feel free to offer some :D