View Full Version : PathFinding for Asphyre?
cyberarrow
26-06-2008, 12:09 AM
Hello
I want code one pathfinding like in this picture but using asphyre extreme:
http://img237.imageshack.us/img237/5568/pathsearchvq3.png
but dont know how to start... can somebody help?
in the website of the creator i cant found the sources...............
Greets
pstudio
26-06-2008, 12:24 AM
I'm not sure I understand your question.
Asphyre has nothing to do with pathfinding. Asphyre is a framework that makes game development easier, but there's nothing in there AFAIK that does any game logic.
The algorithm used in your screenshot is the common A* algorithm. Google 'A*' and you'll find plenty of explanations and implementations of the A* algorithm.
When you have implemented the A* algorithm you can easily use Asphyre (or some other framework/drawing method) to draw the result of your algorithm.
cyberarrow
26-06-2008, 01:15 AM
I'm not sure I understand your question.
Asphyre has nothing to do with pathfinding. Asphyre is a framework that makes game development easier, but there's nothing in there AFAIK that does any game logic.
The algorithm used in your screenshot is the common A* algorithm. Google 'A*' and you'll find plenty of explanations and implementations of the A* algorithm.
When you have implemented the A* algorithm you can easily use Asphyre (or some other framework/drawing method) to draw the result of your algorithm.
yeah... but my problem is how to use this algorithim using asphyre.. i need help to create this... i'm using spriteengine.... and a fixed map.. using grid to control where the player need skip..
see:
http://img244.imageshack.us/img244/4082/pathfindingul8.jpg
you can get my sources here:
http://www.arquivoweb.net/arquivo.php?id=2222124
I hope that somebody can help me...
this looks very hard for me.....
Check Amit's A* Pages (http://theory.stanford.edu/~amitp/GameProgramming/), it explains the algorithm in detail.
I've once wrote a tutorial for A* on Turbo years ago, and I've also made an example program. If there is interest, I can search for the code. And yes, it has nothing to do with Asphyre itself.
cairnswm
26-06-2008, 05:29 AM
On this site there is a A* pathfinding component. Look in the Tutorials Forum for it.
Traveler
26-06-2008, 07:59 AM
The AI forumcategory (sticky) has a pretty good one, ready for use.
cyberarrow
26-06-2008, 01:18 PM
Check Amit's A* Pages (http://theory.stanford.edu/~amitp/GameProgramming/), it explains the algorithm in detail.
I've once wrote a tutorial for A* on Turbo years ago, and I've also made an example program. If there is interest, I can search for the code. And yes, it has nothing to do with Asphyre itself.
please, can you share the example program?
cyberarrow
26-06-2008, 01:37 PM
On this site there is a A* pathfinding component. Look in the Tutorials Forum for it.
component?
i found this:
http://www.pascalgamedevelopment.com/viewtopic.php?t=348
where can i get the component?
cairnswm
26-06-2008, 01:38 PM
The AI forumcategory (sticky) has a pretty good one, ready for use.
Thats the one I meant :) Its based on the one in the tutorial section :)
cyberarrow
26-06-2008, 11:15 PM
i found the component in some thread here on the server of rapidshare, but now i need know how to change the stringgrid to my record list.......
cyberarrow
27-06-2008, 12:40 AM
my code is working now...
http://img516.imageshack.us/img516/6906/95606897rs4.jpg
now i need find one way to put the sprite to follow the sprites...
cyberarrow
27-06-2008, 01:09 AM
my algorithm is working .. see my code:
http://www.arquivoweb.net/arquivo.php?id=1755971
with the canvas the block list is already donne
now i need help just to fix how to follow the sprite list..
can somebody help me with this?
my problem now is just how to use spriteengine...
thanks in advance
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.