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Wizard
20-08-2008, 11:41 AM
Hi everyone, can someone please explain why my game runs at around 200 fps on XP and only 25 fps on Vista? The game is made with unDelphiX & Delphi 6.

Btw it runs in full screen mode, another game of mine, which runs in windowed mode, runs at the same fps as in XP.

Thanks :?

cronodragon
20-08-2008, 02:29 PM
Which game? :)

The same have happened to me. When I run my DX application (using Clootie headers) in Vista it makes only half of the fps in XP. But if I run some applications, like Winamp, the fps increase suddendly :lol: Maybe it's because I have a laptop, and there is some sort of power-saving feature affecting graphic processing... or maybe it's just Vista sucks.

Andreaz
21-08-2008, 05:46 AM
More likely you are using functions that predate D3D9 and Microsoft hasnt really put that ammount of effort in making the simulation of theese things fast in Vista.

As you might know, there's no such thing as DX8, 9 etc in Vista. All functionallity is simulated in software using DirectX10 as backend.

Wizard
22-08-2008, 10:45 AM
Thanks for the replies guys. So basically what you're saying is that I'm screwed with Vista. Thank you Microsoft :evil:

czar
23-08-2008, 07:44 PM
Time to leave delphix fullstop. There are now so many excellent alternatives. Since switching from delphix my productivity has gone up quite substantially. Mainly because making graphics for delphix with transparencies was always such a hassle and took time. It takes much effort to make a nice modern looking game in delphix. (btw this is based on the normal delphix as it was three years ago I don't know what the latest additions are like)

kotai
25-08-2008, 08:37 AM
Hi

I have 2 games in UnDelphiX and work fine at XP and Vista (same FPS).

http://www.miniracingonline.com/descargas/exes/MiniRacingOnline.zip --> MiniRacingOnline with UnDelphiX 1.07f
http://www.remakesonline.com/nemesis/descargas/exes/nemesis008.zip --> NemesisOnline with UnDelphiX 1.08.2

Games are 2D and create with Delphi 2006

Kotai.

seiferalmasy
30-08-2008, 11:21 PM
I have been away for a while, most people suggest asphyre, but I don't understand how I am supposed to make a game easily without a sprite engine?

It does have one does it not?

Wizard
02-09-2008, 12:38 PM
I've updated my display driver on Vista and now I get around 60 fps, much better :shock:

Not 200 fps on WinXP but better than 20-25 fps.

marmin
03-09-2008, 05:37 AM
What is difficult about a Sprite engine? Just draw a quad with the sprite texture in it; and move it along . Some basic ogl or dx skills are needed, but everything is to be found on the net.

seiferalmasy
04-09-2008, 01:24 AM
I feeel you are missing my point.

I have looked into asphyre and found it dos have a spriteengine and it is basically run of the mill like delphix. Works fine and was easy to adapt to.

The problem I have is that delphix has a spriteengine component you can dump on the form.

Why doesn't asphyre? I don't see the problem with a component at all

seiferalmasy
05-09-2008, 03:04 PM
forget that, i know the answer now :) it was down to compatibility issues with turbo delphi