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paul_nicholls
15-10-2008, 04:24 AM
Hi all,
For all you voxel fans out there, I found a site that has a method of turning triangles into voxels, and it comes with pdf paper, ppt presentation, and C source code :-)

http://www.faradic.net/~jeff/compgraphics/voxel/voxel.html

I hope someone finds this useful :)

I am planning on making a Pascal version of the voxalization code...

Cheers,
Paul.

"The plastic veneer of civilization is easily melted in the heat of the
moment" - Paul Nicholls.
paulfnicholls@gmail.NOSPAM.com

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waran
15-10-2008, 06:04 AM
I wonder where the advantage is. It just should get slower this way, shouldn't it? :?

chronozphere
15-10-2008, 07:01 AM
I wonder where the advantage is. It just should get slower this way, shouldn't it? :?


Well, I'm not an expert at this, but it's just another representation of geometry, that allows for other neat tricks than the usual rendering methods. Take for example: "Destructable enviroments". Those are probably easier to implement if you choose to use voxels. :)