PDA

View Full Version : virtual pc with opengl



noeska
22-04-2009, 06:23 PM
Just gave sun's virtualbox (http://www.virtualbox.org/) an testrun with 3d acceleration. This gives OpenGL 1.5 support.
A report of specs is here:

================================================== =
GPU Caps Viewer v1.7.0
http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Pentium(R) M processor 1.73GHz
- CPU Core Speed: 1729 MHz
- CPU Num Cores: 1
- Family: 6 - Model: 13 - Stepping: 8
- Physical Memory Size: 255 Mb
- Operating System: Windows XP build 2600 [Service Pack 3]
- DirectX Version: 9.0c
- PhysX Version: drivers not installed


===================================[ Graphics Adapter / GPU ]
- OpenGL Renderer: Chromium
- Drivers Renderer: VirtualBox Graphics Adapter
- DB Renderer: Unknown
- Device Description: VirtualBox Graphics Adapter
- Adapter String: VirtualBox Video Adapter
- Vendor: Humper
- Vendor ID: 0x80EE
- Device ID: 0xBEEF
- Drivers Version: 2.2.0.0 (4-7-2009)
- GPU Codename: n.a.
- GPU Unified Shader Processors: 0
- GPU Vertex Shader Processors: 0
- GPU Pixel Shader Processors: 0
- Video Memory Size: 64 Mb
- BIOS String: 0xB0C2 or later
- Current Display Mode: 1024x768 @ 60 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 1.5 Chromium 1.9
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 4
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 0.0
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[no]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 63 extensions
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture3D</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_CR_state_parameter</li>
<li>GL_CR_cursor_position</li>
<li>GL_CR_bounding_box</li>
<li>GL_CR_print_string</li>
<li>GL_CR_tilesort_info</li>
<li>GL_CR_synchronization</li>
<li>GL_CR_head_spu_name</li>
<li>GL_CR_performance_info</li>
<li>GL_CR_window_size</li>
<li>GL_CR_tile_info</li>
<li>GL_CR_saveframe</li>
<li>GL_CR_readback_barrier_size</li>
<li>GL_CR_server_id_sharing</li>
<li>GL_CR_server_matrix</li>

Al in one i am impressed how wel it works. Hope oracle keeps it alive after the takeover of sun.

Nattsurf
25-01-2017, 09:27 PM
i am impressed too and i also hope for the same.