noeska
30-06-2003, 05:48 PM
Using animation with opengl is not that hard, you just have to know how...
It puzzled me for a while. So i thought share it with you ...
It uses the biovision .bva fileformat. You can create these with e.g. credo lifeforms.
http://www.sharemation.com/~noeska/pub/gamedev/glmocap.zip
Next the .bvh format, ideas anyone?
It puzzled me for a while. So i thought share it with you ...
It uses the biovision .bva fileformat. You can create these with e.g. credo lifeforms.
http://www.sharemation.com/~noeska/pub/gamedev/glmocap.zip
Next the .bvh format, ideas anyone?