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noeska
30-06-2003, 05:48 PM
Using animation with opengl is not that hard, you just have to know how...

It puzzled me for a while. So i thought share it with you ...

It uses the biovision .bva fileformat. You can create these with e.g. credo lifeforms.

http://www.sharemation.com/~noeska/pub/gamedev/glmocap.zip

Next the .bvh format, ideas anyone?

Ultra
30-06-2003, 10:43 PM
Thanks for sharing! :D