View Full Version : Sprite map builder?
Christian Knudsen
17-06-2009, 08:10 PM
I'm playing around with SDL and sprites and I'm going to make a sprite map of all my sprites. Instead of figuring out the optimal placement of sprites on the sprite map manually, does anybody know of a program (preferably free!) that can do it for me? Googling turned up a program called Sprite Builder, but none of the many links actually lead to a working download site.
You can try Tile Studio? http://tilestudio.sourceforge.net/
paul_nicholls
18-06-2009, 06:41 AM
I'm playing around with SDL and sprites and I'm going to make a sprite map of all my sprites. Instead of figuring out the optimal placement of sprites on the sprite map manually, does anybody know of a program (preferably free!) that can do it for me? Googling turned up a program called Sprite Builder, but none of the many links actually lead to a working download site.
Hi :)
Are you talking about trying to fit all sprites into a larger rectangle?
If so, you can try my image packer program I wrote:
http://www.pascalgamedevelopment.com/forum/index.php?topic=4974.0
It allows you to import and pack multiple smaller images into one big image which you can then export as a single image.
You can also save as xml or ini, the locations in the larger rectangle of all the smaller sprites for easy access later on :)
cheers,
Paul
Christian Knudsen
18-06-2009, 09:59 AM
That seems to be what I'm looking for, paul. I'll take a look at it. Thanks!
Christian Knudsen
18-06-2009, 10:19 AM
That's a very cool program, paul. It works perfectly, except it would be nice if the "packed image" tab used the source file names instead of "Image#0", "Image#1" and so on, which forces me to figure out manually which image has been placed where.
paul_nicholls
18-06-2009, 10:58 AM
That's a very cool program, paul. It works perfectly, except it would be nice if the "packed image" tab used the source file names instead of "Image#0", "Image#1" and so on, which forces me to figure out manually which image has been placed where.
I just updated the online code with the latest source + exe.
Try it again...I obviously hadn't uploaded the latest version, sorry.
http://fpc4gp2x.eonclash.com/downloads/Image Packer.7z
cheers,
Paul
Christian Knudsen
18-06-2009, 11:08 AM
That seems to be the same, v0.1. It still says "Image#0" and so on.
paul_nicholls
18-06-2009, 12:46 PM
try this one
http://fpc4gp2x.eonclash.com/downloads/imagepacker.exe
Somehow the ftp or something got confused when I tried reloading it :(
cheers,
Paul
Christian Knudsen
18-06-2009, 01:07 PM
Absolutely awesome! This does everything I was hoping to find. Thanks a bunch!
paul_nicholls
18-06-2009, 01:27 PM
Absolutely awesome! This does everything I was hoping to find. Thanks a bunch!
Glad I could help :)
cheers,
Paul
Christian Knudsen
18-06-2009, 07:47 PM
In case you're interested in what I'm using your program for, here's a small test I've whipped together for Windows:
http://www.megaupload.com/?d=NARG4UFU
It uses SDL, SDL_image and your files2pas program. All required dll's are included. All you can currently do is rotate a sprite of an X-wing. :)
paul_nicholls
18-06-2009, 10:41 PM
In case you're interested in what I'm using your program for, here's a small test I've whipped together for Windows:
http://www.megaupload.com/?d=NARG4UFU
It uses SDL, SDL_image and your files2pas program. All required dll's are included. All you can currently do is rotate a sprite of an X-wing. :)
Neat! I like the way the x-wing rotates slightly when you rotate it :)
cheers,
Paul
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