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View Full Version : Tactical MMOG - beta test soon / Stage 3



3d[Power]
02-09-2009, 02:39 PM
Here is a new image from our squad-based tactical mmorpg. (PC)

online beta tests will open in 1-2 weeks!

http://lost-sector.com/data/images/scr1.jpg

to know more visit lost-sector.com (http://lost-sector.com/refs/7834285404).

Traveler
02-09-2009, 07:08 PM
This is certainly looking great! You've got some great concepts on your site too. I'm very much looking forward to those ingame shots. I hope you'll find the people you're looking for.

paul_nicholls
02-09-2009, 08:38 PM
OMG! That screen shot almost looks real! Great job!

cheers,
Paul

NecroDOME
02-09-2009, 09:03 PM
Pretty awesome designs!

Looking forward for some in-game action!

WILL
02-09-2009, 09:05 PM
Very professional looking. I'd think it was on a XBox 360 if I didn't know any better. ;)

How will the squad-based portion of the game work? I love this genre so this game is pretty interesting for me. Please keep the community here up to speed on how it goes with this game. Especially when you get a publisher.

pjpdev
08-09-2009, 07:04 PM
Looks great! And I agree with paul, it looks pretty realistic.

arthurprs
11-09-2009, 02:43 AM
looks REALLY good :yes:

keep us informed ;)

3d[Power]
20-10-2009, 12:49 AM
http://images.gamedev.net/gallery/0042341d7fc846d8a7b4ebeda3ab864e_screenshot2tt.jpg

arthurprs
20-10-2009, 11:34 PM
Add some anti-aliasing and it will looks A+ grade, really impressive!

chronozphere
21-10-2009, 11:03 AM
wow... looks really pro ;)

awilum
02-11-2009, 07:55 PM
What engine you use ?

3d[Power]
03-11-2009, 01:22 AM
We develop our own dx9 engine from scratch. Environment rendered via shader which compile diffuse + specular + normal + lightmap, reflection if needed. This screenshot does not include normals and specular yet, still working on it. SSAO and postprocess does not included yet. But we accepting any advanced technology help, if someone interested.

We will publish screenshot with complete materials set next month. And also we plan to announce public network tests in december, where you can play deathmatch with another players at this map, with one character and about 5 weapons.

Our team still looking for experienced delphi game programmers.