JB2009
15-09-2009, 11:37 PM
Dear all,
I've just translated the Direct3D 10+10.1+11 and Direct3DX 10+11 C++ header files to Delphi interface units, as well as DXGI, Direct2D1 and DirectWrite. They are based on the August 2009 DirectX SDK (released 8th Sept 2009).
You can find them via my "DirectXForDelphi" blog at http://directxfordelphi.blogspot.com/.
Please advise how I might go about making these visible on the internet so as to help as many people as possible. I am entirely out of the Delphi community scene, yet I use Delphi 24/7 as a vital part of some huge and complex medical software, including general purpose computation (simulations) on the GPU, and of course 3D (anatomical) graphics.
I would also like to make Embarcadero aware of their existence. How do I do that? I see that they have included D2D1 with Delphi 2010, but not Direct3D 11.
I am doing regular updates to the translations, to optimize usability etc. However it is a simple matter to merge new versions as they come out (I use a tool called BeyondCompare) so that you can see whether the changes affect you.
Sincerely,
JB.
PS 1: I know that JEDI/Clootie do some translations, but I needed these urgently - in particular the compute shaders. Having to wait for new translations has been our main frustration with using Delphi.
PS 2: Other C++ header file translations may be possible on request.
I've just translated the Direct3D 10+10.1+11 and Direct3DX 10+11 C++ header files to Delphi interface units, as well as DXGI, Direct2D1 and DirectWrite. They are based on the August 2009 DirectX SDK (released 8th Sept 2009).
You can find them via my "DirectXForDelphi" blog at http://directxfordelphi.blogspot.com/.
Please advise how I might go about making these visible on the internet so as to help as many people as possible. I am entirely out of the Delphi community scene, yet I use Delphi 24/7 as a vital part of some huge and complex medical software, including general purpose computation (simulations) on the GPU, and of course 3D (anatomical) graphics.
I would also like to make Embarcadero aware of their existence. How do I do that? I see that they have included D2D1 with Delphi 2010, but not Direct3D 11.
I am doing regular updates to the translations, to optimize usability etc. However it is a simple matter to merge new versions as they come out (I use a tool called BeyondCompare) so that you can see whether the changes affect you.
Sincerely,
JB.
PS 1: I know that JEDI/Clootie do some translations, but I needed these urgently - in particular the compute shaders. Having to wait for new translations has been our main frustration with using Delphi.
PS 2: Other C++ header file translations may be possible on request.