Jimmy Valavanis
21-10-2009, 10:20 AM
This is a pre-release snapshot of the DelphiDoom project.
The last few weeks I've started working with the DelphiDoom project again, making some changes and adding some new features. Current project status seems stable and corrects several bugs of the previous release.
New features include:
-Support for OpenGL-friendly bsp nodes.
-OpenGL HUD improvements.
-Advanced dynamic lighting definition (currently only OpenGL version).
-Transparency in 8 bit color software rendering mode (not only in 32 bit color modes).
-Disk access speed optimizations (hash table indexing for lumps/external PK3 files).
-Improved synchronization during demo playback.
e.t.c.
Complete change log inside the rar file:
Download link: http://www.4shared.com/file/14238220..._20091021.html
The download link contains both OpenGL and Software mode executables, complete source code, shareware game data, glbsp utility and pre-build GL-friendly nodes for the shareware data.
Some screenshots:
8 bit rendering transparency:
http://img190.imageshack.us/img190/2654/000oy.gif
OpenGL advanced dynamic lighting:
http://img44.imageshack.us/img44/2734/002bj.jpg
The last few weeks I've started working with the DelphiDoom project again, making some changes and adding some new features. Current project status seems stable and corrects several bugs of the previous release.
New features include:
-Support for OpenGL-friendly bsp nodes.
-OpenGL HUD improvements.
-Advanced dynamic lighting definition (currently only OpenGL version).
-Transparency in 8 bit color software rendering mode (not only in 32 bit color modes).
-Disk access speed optimizations (hash table indexing for lumps/external PK3 files).
-Improved synchronization during demo playback.
e.t.c.
Complete change log inside the rar file:
Download link: http://www.4shared.com/file/14238220..._20091021.html
The download link contains both OpenGL and Software mode executables, complete source code, shareware game data, glbsp utility and pre-build GL-friendly nodes for the shareware data.
Some screenshots:
8 bit rendering transparency:
http://img190.imageshack.us/img190/2654/000oy.gif
OpenGL advanced dynamic lighting:
http://img44.imageshack.us/img44/2734/002bj.jpg