Luuk van Venrooij
18-11-2009, 10:48 PM
Hi All,
Currently I`m implementing terrain rendering at work. I have lots of experience with terrain texturing when it comes to shaders but none with old school stuff. Since our games need to run on hardware of +- 7 years old I can`t use shaders:(. So I did some research and wrote this proof of concept demo. It textures the terrain using multible passes with alpha blending. Basicly the same as quake 3 and unreal engine 2 do it. Lighting is vertex based and is done with an extra mult pass. You can have as many layers as desired. It could probebly be optimised with some multi-texture stuff.
Controls:
Mouse + WASD for movement
F1 for wireframe
See settings.ini to set the low detail terrain.
Screen:
http://img33.imageshack.us/img33/8917/testoe.th.jpg (http://img33.imageshack.us/i/testoe.jpg/)
Download
http://www.genesisdevice.net/downloads/terraintexturing.zip
Source like always is GLPL.
Greetz,
Luuk
Currently I`m implementing terrain rendering at work. I have lots of experience with terrain texturing when it comes to shaders but none with old school stuff. Since our games need to run on hardware of +- 7 years old I can`t use shaders:(. So I did some research and wrote this proof of concept demo. It textures the terrain using multible passes with alpha blending. Basicly the same as quake 3 and unreal engine 2 do it. Lighting is vertex based and is done with an extra mult pass. You can have as many layers as desired. It could probebly be optimised with some multi-texture stuff.
Controls:
Mouse + WASD for movement
F1 for wireframe
See settings.ini to set the low detail terrain.
Screen:
http://img33.imageshack.us/img33/8917/testoe.th.jpg (http://img33.imageshack.us/i/testoe.jpg/)
Download
http://www.genesisdevice.net/downloads/terraintexturing.zip
Source like always is GLPL.
Greetz,
Luuk