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View Full Version : A Verlet based approach for 2D game physics



paul_nicholls
23-11-2009, 01:56 AM
I found this article on gamedev.net today:

http://www.gamedev.net/reference/articles/article2714.asp

It includes source code (and .exe) on how to do collision detection AND response using verlet physics!!

Neato :)

cheers,
Paul

bigsofty
25-11-2009, 05:40 PM
A GREAT find Paul, well done! ;)

C++ but still easy to digest.

Ingemar
14-08-2011, 12:44 AM
Has anyone made something similar in FPC yet? It is a pretty tight demo, it shouldn't be too hard to port, and it works very well.