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View Full Version : 2d Physics : Delphi Ape and Delphi Box 2d



Vinzvega
27-01-2010, 08:09 AM
Hi everybody,

several month ago, I posted here my translation of APE Physics engine.
I fellow my way, with the intention to work with it, but the lack of update of the main APE site push me on an other side : Box2d.

I begin translation, but, sorry, lot of work and lot of stuffs : You know certainly what I'm said. ;)

Fortunaly, other man work on it ! Qianyuan Wang made a wonderfull port, youll find his work here : http://sourceforge.net/projects/box2d-delphi/
the top is the fact it is distribute with the original demo : An huge one ! Anyone know original Box2d demo knows what I'm said.

I work a little on it, and I propose to you a first very basic demo on my site.
http://www.objectifstudio.com/oo_en/page10.html

I put archive on Delphi APE too.

Have a nice day, folks !

Vincent

chronozphere
27-01-2010, 09:11 AM
This is totally awesome. Great demo's too. :D

Traveler
29-01-2010, 09:11 AM
Agreed, this is awesome! :yes:

xbpiao
05-02-2010, 03:29 AM
:yes: cool!!!

phibermon
07-02-2010, 02:28 PM
Dont forget the excellent port of Chipmunk 2d available here : http://www.par-com.net/~paulr/GLScene/

Vinzvega
07-02-2010, 07:25 PM
Thanks, I missed this one : I'll take a look.
You use it in VFA ?

phibermon
08-02-2010, 10:39 AM
Well I used it in the 2D engine which was called VFA (Vector Fish Anomaly... don't ask) and the VFA WM was used to manage the various windows including the physics test.

It was ported by Paul Robello and I've found it to be excellent, very quick.

in the small world of 2D physics engines, there are many that say Chipmunk to be the best, I believe it's a derivative of Box2D.

However which is best? APE? Box2D? Chipmunk?

I should imagine they're all good enough for most game projects, I suppose it's a matter of which interface you prefer unless you're after a very specific feature.

I'm not sure though and concidering all three are ports to pascal, comparisions run by our C/C++ cousins are not applicable to the implementations available to us.

Perhaps if someone has the time to drop all three into a framework, define the same physics structure in each and benchmark?

Vinzvega
07-05-2010, 08:20 PM
Hi !

A little up, cause I update some demo on Phys2D (with work with new api of box2d release 2.1.3)
There are :
- A new Huge demo of Box2D (by Qianyuan Wang as Pascal translation from c++)
- New basic demo for minimal use.
- Demo with graphics.
- you'll find graphics unit on the site under graphics page.

read you soon !

Vincent
:o)

Vinzvega
07-05-2010, 08:32 PM
Oups, perhaps I forgot to put a direct link :)

physics :
http://www.objectifstudio.com/oo_en/page12.html
graphics
http://www.objectifstudio.com/oo_en/page13.html

by !

arthurprs
08-05-2010, 12:33 AM
awesome ;D

virtual
08-05-2010, 12:31 PM
excelent , i am lookin for such thing for a long time

thanx so much

Kjow
30-07-2010, 02:55 PM
Amazing!
Is there planned the "porting" for Lazarus?

Thanks!

Vinzvega
06-08-2010, 06:04 AM
Hi,

Not for instance, but I plan to come back on pascal plateform quickly, I hope : so, why not.

Note that if you speak about pure Box2d unit, without my graphics stuff, it is FPC compatible Yet ! Normally, basic demo should be easy to turn on.

Kjow
06-08-2010, 08:41 AM
Thank you!
I had no time since my last post, so I haven't tried yet.

This info is very great, and if your unit is arm compatible... it will be a fantastic engine for mobile devices. :)

Which is the licence? I read MIT (so it can be used in commercial products), but I'm not sure.

Thank you!

farcodev
07-08-2010, 05:36 PM
great work ! ;)

gbg
22-12-2020, 02:12 PM
Hello
Does anyone have step by step tutorial?