firehead
07-04-2010, 07:23 PM
Hello. I was wondering how this could be done.
The command lines would be something like:
glGetImageData(100,100,200,200,TextureData);
And then when you start to draw quads, you bind texture to TextureData, then it displays the captured data when you start drawing to quad.
I wonder how this can be done.
Especially when there is a way to save the captured data to a seperate file like a BMP.
p.s. I would prefer to use the original FPC compiler, and even the IDE.
The command lines would be something like:
glGetImageData(100,100,200,200,TextureData);
And then when you start to draw quads, you bind texture to TextureData, then it displays the captured data when you start drawing to quad.
I wonder how this can be done.
Especially when there is a way to save the captured data to a seperate file like a BMP.
p.s. I would prefer to use the original FPC compiler, and even the IDE.