View Full Version : Multi-Texturing Terrains?

16-08-2003, 12:15 AM
How do you multi texture terrains to make variations like water, grass, rocks etc? Please don't flame me if this is simple and somthing I should know, because im really new to 3d programming..
Also, are there any doc. available?

Thanks in advance. :)

16-08-2003, 08:47 AM
There is one example i know, but it just juses plain OpenGL not GLXTreem.
You can find this at: http://www.delphi3d.net/download/terraintex.zip
There is also little article about the subject on the same site, but i dont rember where it is.

Btw. I'm making terrain renderer myself, maybe we could share some ideas and both benefit from it.


16-08-2003, 08:52 AM
The article is here: Terrain texturing (http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm)

16-08-2003, 03:13 PM
I'm using the same mehod of terrain textureing as the game Battlefield 1942 with an huge texure for main terrain alterations like sand, pavement etc and a smaller texture that's applied to every triangle to give more detail.


I have seen the demo you sent before and it's quite slow actually, the method i'm using is mutch faster and can give quite good results.

My terrain lacks hovever any optimations such as ROAM or CLOD, but im reading about it, i might be able to do it some day

16-08-2003, 05:17 PM
Thanks guys. :) will start reading now.

15-12-2003, 04:25 PM
If you have checked the page latly, you might have noticed i have started on such an engine, it's about 80% complete now.