Abened
10-09-2003, 08:13 PM
Hi again, i'd like to know i could draw a cylinder and a disk with alpha blending (so they would be transparent). I tried after binding a texture to use GLXDraw.UseColor(R,G,B,A) but changing the Alpha values does not seems to work. Is there a way to do this using GLXTreem (or perhaps plain OpenGl ?) ??
Thanks in advance ! Viva GLXTreem :D
Thanks in advance ! Viva GLXTreem :D