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Abened
23-09-2003, 07:36 PM
Hi again, it's been some time since my last post here :)
So i'm studying the GLXTerrain component and i was wondering if it was possible to do something like this :
A very simple 3D car game using GLXT
I thought i could store the track in a BMP file so that it's easily editable (and the GLXT demo uses a bmp), but the idea was that the track would be black (height = 0) but i don't know how to change the detail texture when height = 0 so that i could use some road texture for the track and rock texture next to it.
To stay simple, the question is : how to change the GLXT.Detail whenever the height is equal to 0 ?
Thx for any response and excuse my english one more time :)
Abened

Andreaz
23-09-2003, 08:06 PM
It's currently not possible to do just that, the detail texure must be same over the whole map, i have however some interest in writing an engine like that some day, but it's quite advanced, what u have to do is to change the Terrain Texture's colors at those places instead, like the way battlefield 1942 handles roads.