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Wiering
28-09-2003, 02:49 PM
Hello all,

I just found this forum and it's nice to see that so many people are using Delphi to write games.

I think my program Tile Studio may be useful for some of you:

Tile Studio is a combination of a sprite/tile editor and a map editor. It can be used with any language, since the output is completely programmable! For example, you can export your maps/tiles/animations as arrays in Delphi and them simply include them in your source code.

There are examples of a scrolling tile map with two layers for several langauges, including Delphi (one using DelphiX and one using OpenGL 3D-textures).

http://tilestudio.sourceforge.net/

Tile Studio is open source (written in Delphi), so if you need something it can't do, you can add it yourself!

Enjoy!

Alimonster
29-09-2003, 08:19 AM
I downloaded the OpenGL scroll exaple and it ran as smooth as silk! It looks like you have a nice product there. One suggestion for that example: you might want to make the scrolling speed frame rate independent. It's kinda hard to appreciate the nice graphics when it's running at more than 800 frames per second ;).

You should let Sly of Turbo (http://turbo.gamedev.net) [stevewilliams at kromestudios dot com] and Savage of DelphiGamer (http://www.delphigamer.com) [savage at delphigamer dot com] know about this to get your fifteen minutes of fame.

Sly
03-10-2003, 02:58 AM
I believe turbo has posted an item about TileStudio previously.

Alimonster
03-10-2003, 09:27 AM
Right you are, Sly: http://turbo.gamedev.net/2002_03_17_issue.asp. The funny thing is that I can still remember reading those news posts back in the day - I guess I mustn't have been paying much attention to all of them, though!

(It's the entry for Sunday, March 17, 2002 at the bottom.)

Wiering
03-10-2003, 12:18 PM
Yes, I posted it to turbo when it became open source. I'll send it to delphigamer, hadn't heard of that site before.

Yes, I've been thinking about making movement depend on time instead of framerate (since you can scroll textures smoothly at any fraction of a pixel).

But do you really get 800 fps??? In that case you either the swapbuffer function isn't working correctly or that is your standard desktop refresh rate - in which case you must have a really fast video card!!!