View Full Version : Octree conversion

04-11-2002, 11:36 PM
I've converted the second octree tutorial from http://www.gametutorials.com. It features frustum culling to eliminate nodes that are out of sight of the camera.

Grab the conversion over at my site: http://www.alistairkeys.co.uk/download/octree2.zip (173K)
(You need the DX headers since I used DirectInput for the input handling. Grab the headers from http://www.crazyentertainment.net if you don't have them.

Also, I've recently got around to finishing an exe for my Coolscale effect: it's here (http://www.alistairkeys.co.uk/download/coolscale_exe.zip) (17K).

I'll get around to finishing some of the tutorials soon (i.e., the already posted-but-not-finished one on non-VCL DirectDraw and the hidden one on timing (it's available, but you have to be 'special' to find it since it's not linked on my site anywhere)).

05-11-2002, 12:20 AM
That demo's excellent! Had a look the source code, that shure is some scary coding :evil:

05-11-2002, 09:15 AM
Thanks :).

My site seems to be down at the mo - maybe that's only a temporary thing. The last time this happened, it took a couple of days to return. Hopefully it won't take as long this time.

It looks like the same as before - none of my mates have their site working either. It was caused by the hosting company moving their servers about. It could be the same deal again...

Okay, admit it - which one of you broke my site? :evil: j/k

05-11-2002, 11:02 AM
My site is back up again! :)