Alimonster
04-11-2002, 11:36 PM
I've converted the second octree tutorial from http://www.gametutorials.com. It features frustum culling to eliminate nodes that are out of sight of the camera.
Grab the conversion over at my site: http://www.alistairkeys.co.uk/download/octree2.zip (173K)
(You need the DX headers since I used DirectInput for the input handling. Grab the headers from http://www.crazyentertainment.net if you don't have them.
Also, I've recently got around to finishing an exe for my Coolscale effect: it's here (http://www.alistairkeys.co.uk/download/coolscale_exe.zip) (17K).
I'll get around to finishing some of the tutorials soon (i.e., the already posted-but-not-finished one on non-VCL DirectDraw and the hidden one on timing (it's available, but you have to be 'special' to find it since it's not linked on my site anywhere)).
Grab the conversion over at my site: http://www.alistairkeys.co.uk/download/octree2.zip (173K)
(You need the DX headers since I used DirectInput for the input handling. Grab the headers from http://www.crazyentertainment.net if you don't have them.
Also, I've recently got around to finishing an exe for my Coolscale effect: it's here (http://www.alistairkeys.co.uk/download/coolscale_exe.zip) (17K).
I'll get around to finishing some of the tutorials soon (i.e., the already posted-but-not-finished one on non-VCL DirectDraw and the hidden one on timing (it's available, but you have to be 'special' to find it since it's not linked on my site anywhere)).