View Full Version : glColor4f and Multitexture problem...

23-10-2003, 03:33 PM
Hi all,

I have yet another problem lol
In my editor i want to be able to highlight the selected face/group and i do this by checking if it is selected and then using glColor4f.

It works great but on some of the faces (the ones that i use multi-texturing on) dont change colour :?

I was woundering if theirs a way of changing the colour for multi-textures?

heres 2 screenshots ::

With Multitextured walls and floor: http://www.biocoders.org/brmWithMT.gif

Without Multitextured walls and floor: http://www.biocoders.org/brmWithoutMT.gif, This is the result i want but with Multitexturing on!

Thanx for any help

24-10-2003, 08:26 AM
I'll try to give you an answer tonight after work...

24-10-2003, 05:24 PM
cool, cheers.. if you need to know any more info on how im using then let me know..