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Luuk van Venrooij
28-03-2011, 08:39 PM
He All,

Been working on selection in the editor for genesis device revisited. I thought it would be cool to have a similar edge arround selected meshes as blender. I first tried an edge detection bases approach using the mesh geometrical data. This however was complicated and a bit slow. So instead I made a version in image space. Pretty fast and simple:).


Little Screen:
http://img820.imageshack.us/img820/4808/96569183.th.png (http://img820.imageshack.us/i/96569183.png/)

Download Link:
http://www.genesisdevice.net/downloads/edgefilter.zip

Greetz

Luuk

chronozphere
28-03-2011, 09:04 PM
Looks great. I'll have a look at the source as soon as I have time. :)

de_jean_7777
29-03-2011, 01:14 AM
Tried to run it but it says an error occured.

The log file contains the following (log start/end messages omitted):


INIFILE: Loaded settings
FBO: Incomplete draw buffer
I have a Radeon HD4850, and an Ahtlon II X2 240 running on Windows 7.

My graphics drivers are latest (11.2).

User137
29-03-2011, 01:45 PM
Same with de_jean_7777.

Radeon HD 5700 512Mb

dazappa
29-03-2011, 05:38 PM
Same with de_jean_7777.

Radeon HD 5700 512Mb
Same as these two. Core i5m, nVidia 310m. (FBO's work just fine with the games I play ;))

edit: also, Win7 home premium 64 bit

Traveler
29-03-2011, 07:00 PM
Wish I could say something else, but no. (Radeon 4780)
Looks pretty neat tho.

Luuk van Venrooij
30-03-2011, 12:40 PM
Thanks for the feedback everyone. The problem should be fixed now:)

http://www.genesisdevice.net/downloads/edgefilter_fixed.zip

dazappa
30-03-2011, 02:15 PM
Thanks for the feedback everyone. The problem should be fixed now:)

http://www.genesisdevice.net/downloads/edgefilter_fixed.zip
That did it! Nice silky 60 FPS here, don't know how high it would go with vsync off.

Traveler
30-03-2011, 02:22 PM
It works now. Even on a low end Radeon HD 2400. roughly 100fps