atozix
08-12-2003, 08:05 PM
Hi ho again guys :)
Whats the story regarding dxdraw and color allocation??
If I use a standard TColor value in the form of say
var back_col: TColor;
back_col := $00XXXXXX; // ( some desired color)
dxDraw1.Surface.Fill(back_col);
then it does not display the correct color
I have tried setting the high order byte to the various values allowed such as 00 or 01 or 02 ...
am using a 800 X 600 screen and have tried the different color resolutions like 16 and 24
anyway the desired action is to be able to set the background to a particular desired color.... How ??
cheeeeeeeeeeerrrrrrrrrssssssssssss ato
Whats the story regarding dxdraw and color allocation??
If I use a standard TColor value in the form of say
var back_col: TColor;
back_col := $00XXXXXX; // ( some desired color)
dxDraw1.Surface.Fill(back_col);
then it does not display the correct color
I have tried setting the high order byte to the various values allowed such as 00 or 01 or 02 ...
am using a 800 X 600 screen and have tried the different color resolutions like 16 and 24
anyway the desired action is to be able to set the background to a particular desired color.... How ??
cheeeeeeeeeeerrrrrrrrrssssssssssss ato