code_glitch
04-05-2011, 04:28 PM
I've hunted about but all I find is depreciated code and I know there is a blindingly obvious solution to this, but I haven't found it yet...
As you know, I'm doing some proof of concept code on 'super optimized redrawing' and I need a way to render the data from one opengl texture to a specific position on another texture without rendering it to the screen 8)
I've heard of frame buffers but apparently there is mention of it being depreciated and much of it dates back to 2004 so I was wondering if anyone had a snippet or two to share?
PS: My GCSE revision is on hold, had a BIO mock today (I didn't know ;) ) just over 90% no revision so I'm having the day off now :D
PPS: This year looks so good: A* on OCR GCSEs is 70-75 YAAAA! (just a note for other candids)
As you know, I'm doing some proof of concept code on 'super optimized redrawing' and I need a way to render the data from one opengl texture to a specific position on another texture without rendering it to the screen 8)
I've heard of frame buffers but apparently there is mention of it being depreciated and much of it dates back to 2004 so I was wondering if anyone had a snippet or two to share?
PS: My GCSE revision is on hold, had a BIO mock today (I didn't know ;) ) just over 90% no revision so I'm having the day off now :D
PPS: This year looks so good: A* on OCR GCSEs is 70-75 YAAAA! (just a note for other candids)