View Full Version : Creating D3DX Meshes in code (from scratch)

04-01-2004, 04:18 AM

I'm a veteran with Delphi, but very new to DirectX.

I'm trying to create a D3DX Mesh from scratch, that is, by defining vertex, faces and face attributes in the code itself, rather then loading it from a .x file (it's about a randomly generated fractal world). But I have to say I'm quite lost, and since the rare examples out there are in C++, that doesn't help me much (yes, I'm illiterate in C++, too, shame on me) :oops:

Would anyone be kind enough to post an example of mesh creation in Delphi? Anything, ANYTHING that could put me on the right path would be greatly appreciated.


PS: I'm not using DelphiX.

04-01-2004, 01:09 PM
"Generate X-File inside your program": http://clootie.narod.ru/delphi/download_custom.html#D3Dex_GenXFile
Good luck!