Traveler
12-06-2011, 08:28 PM
Hi guys,
I've been trying to get my head around opengl last few days. It's tough because, well lets face it, the tuts that go beyond the deprecated info are pretty much non-existent. Those that are written for Delphi/Pascal anyway. It's scary to see so few of 'us' are still around (still have their own sites, I mean) and even more scarier to see that in all those years so little has been added next to say NeHe or Jan Horn's material.
Anyway, I found this site (http://www.tojiart.com/OpenGL/) with a few c++ tuts that seemed easy enough to port over. I gave it a shot with the second tutorial, but I haven't been successful yet. It's compiles and runs, but only shows a black screen. I'm guessing it's because of the shaders he used.
So I was wondering two things:
1) Does anyone want to try and help port these (please)? I'm very sure you make a lot of people happy.
2) Do you need to translate shaders into pascal as well or should they be kept in c?
Thanks,
I've been trying to get my head around opengl last few days. It's tough because, well lets face it, the tuts that go beyond the deprecated info are pretty much non-existent. Those that are written for Delphi/Pascal anyway. It's scary to see so few of 'us' are still around (still have their own sites, I mean) and even more scarier to see that in all those years so little has been added next to say NeHe or Jan Horn's material.
Anyway, I found this site (http://www.tojiart.com/OpenGL/) with a few c++ tuts that seemed easy enough to port over. I gave it a shot with the second tutorial, but I haven't been successful yet. It's compiles and runs, but only shows a black screen. I'm guessing it's because of the shaders he used.
So I was wondering two things:
1) Does anyone want to try and help port these (please)? I'm very sure you make a lot of people happy.
2) Do you need to translate shaders into pascal as well or should they be kept in c?
Thanks,