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WILL
21-06-2011, 01:59 AM
Hey guys! How is everyone doing so far after the first weekend of brainstorming ideas?

Having trouble thinking of what your theme or game's mechanics will be like? Well why not discuss your ideas here and see if you can't bounce them off of fellow developers and maybe find that missing piece that'll help you complete your ideas.

Use this thread as your ideas factory.

WILL
21-06-2011, 02:02 AM
Both myself and Stoney have been working on our mock-entry. Don't worry we won't be offering any competition for points, but we did come up with a whole lot of ideas just talking to each other and we have the base of what we would like our game to be. We have a working title, gameplay and theme all worked out. I miss collaborating as a team on a game, it's a really fun way to make a game. :)

dazappa
21-06-2011, 02:46 AM
I have a concept I love, but I'm going to have to try very hard to limit myself severely so that it will be playable in the end. There is just SO much I'd like to do with the concept eventually, so I hope I can get at least some basics down in an entry.

paul_nicholls
21-06-2011, 03:19 AM
I am still not sure what I am going to do, but I did have this idea:

I might make a game similar to Gyruss, where you have to rotate around the centre of the screen firing down towards the centre, but all graphics are vector graphics with glow.

Maybe, there will also be 'tracks' that the player ship has to move along as it moves around the centre - maybe just left right, but might have in/out too...

At least if I do this, I won't have to worry about creating too many graphical assets - each object would just be a bunch of lines :D

cheers,
Paul

cairnswm
21-06-2011, 06:42 AM
My first idea was to rewrite my original PGD contest entry Run-A-War - but decided that could be cheating :)

Edit - I think the easiest option is to create a top down scrolling shooter.

JSoftware
21-06-2011, 08:46 AM
My current plan is to make a top down arena shooter. In 3d. The asset are already somewhat finished, but now I just need a 3d model loader with animation support(and an exporter from some 3d program..)

Traveler
21-06-2011, 08:57 AM
Good luck with that. I've searched a lot for that in the past couple of days and there really isn't much available. :(

chronozphere
21-06-2011, 09:24 AM
My current plan is to make a top down arena shooter. In 3d. The asset are already somewhat finished, but now I just need a 3d model loader with animation support(and an exporter from some 3d program..)

DeleD supports animations and a way to export it. I believe Paul Nicholls was working on that so you'd better ask him. ;)

I do have a great game idea, but I still have to find time. Today, I will try to find a suitable library for me to use (with accel. 2D graphics, particles, sound and basic input). I will have more time next weekend and the week thereafter so things will run a bit slow for me in the beginning. Hope to see some good screenshots from other competitors soon. ;)

Legolas
21-06-2011, 09:36 AM
I'm just thinking about making something out of competition. I have a lot of small code snippets and examples I wrote for my nds programming book, and it should be funny to recombine them in a small "one key" casual game. My idea is: you control the wings' flap of a bat, that needs to avoid obstacles and, at the same time, to eat bugs/flies to increase energy. The goal is to get the highest score as possible :P

paul_nicholls
21-06-2011, 10:14 AM
My current plan is to make a top down arena shooter. In 3d. The asset are already somewhat finished, but now I just need a 3d model loader with animation support(and an exporter from some 3d program..)

I had made a ms3d model exporter plugin for DeleD if you are interested:
http://www.delgine.com/plugins/viewPlugin.php?catid=40&catdesc=Exporters&contentid=32

It was slightly buggy, but I have since loaded the source code up to a server, and I think someone else has improved it slightly (don't know if they have uploaded it though)

Here are the projects for DeleD and some of it's plugins, including my MS3D one:
http://sourceforge.net/projects/deled/
http://sourceforge.net/projects/deled-plugins/

PS. it looks like some of my MS3D code was updated 7 weeks ago...

there is a unit_MS3D.pas that you can use to load MS3D models into Delphi :)

I don't know how to get the actual animation going in Delphi, etc, you would have to look that up on some MS3D site...

cheers,
Paul

pstudio
21-06-2011, 12:00 PM
Edit - I think the easiest option is to create a top down scrolling shooter.
That's my plan :)

Right now I'm working on my game engine which will hopefully be done by the week. Then I'll see how much of a game I can create with my new engine written in one week.

code_glitch
22-06-2011, 06:50 AM
Wow - 1 week engine development... Reminds me, people were working over the weekend :o? I only got my main menu, game structure and engine integration done. I still have to implement the character generation system, AI (this one will be tricky), and find a way to code those pointers to procedures I'm so fond of using ::)

My plan is a platformer based on a mario-style story where the aim is simply to destroy as many enemies as possible tekken style :P I hobe everyone upgraded to 64mb of ram or more since things tend to rely on 'particle effects' to work. Oh and did I mention the ability/upgrade system? Thats needs implementing too? Whaaat? It wont code itself? :D

Ñuño Martínez
22-06-2011, 08:04 AM
Finally I've decided to make a sort of "tech-demo". It will be a Gauntlet-like game or something, with random maps for fast plays. I mean no story, no save-games; just start killing skeletons, demons, hell beasts... I'll try to add the nice effects that made me to start using Allegro and write the Allegro.pas wrapper.


Wow - 1 week engine development... Reminds me, people were working over the weekend :o? I only got my main menu, game structure and engine integration done. I still have to implement the character generation system, AI (this one will be tricky), and find a way to code those pointers to procedures I'm so fond of using ::) Actually I didn't start coding. I was too busy trying to find an idea for the game.

paul_nicholls
22-06-2011, 08:53 AM
haha! I haven't started my game at all yet (gives myself a kick in the arse to get started...) :D

cheers,
Paul

dazappa
22-06-2011, 01:36 PM
haha! I haven't started my game at all yet (gives myself a kick in the arse to get started...) :D

cheers,
Paul
Me either, except I haven't started because I'm trying to wrap up my Android game real fast ;)

chronozphere
22-06-2011, 03:52 PM
Same here actually. I have thought about it more and more and the game-plan is now more clear to me. :)

Tomorrow, I will hopefully start writing the first lines!