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  1. Ubuntu 10.10 - WOOOOWEEEEE

    I have to say my setup is (was):

    -Windows 7 Home Premium 64 Bit (Not working any more due to a 0xc0000225)
    -OpenSUSE (Sort of works. For around 10 seconds before it crashes)
    -Backtrack 4.0 R1 (Well, you cant really work on that 24/7...)
    -Ubuntu 10.10 (Surprise: This works! (No not really))

    And my first impressions are very positive. My last experience was with Ubuntu 10.04TLS (an early beta) which I was forced to upgrade to due to some rough handling ...
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  2. A quick absence note

    Sorry for not being AFK for the past few days and not being a part of the community. I just suffered a system wide crash (both computers) for some really weird reasons (beyond BSOD) and had to resort to backing up 750GB worth of data off an old Ubuntu 8.1 live cd and a Mandriva 09 live cd then sifting through it all.

    The rather funny side of it is after analysing the crash 'dump' as MS call it the result is that nothing happened and that the system was still working... Oh well, once ...
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  3. Prometheus Google Code

    Just thought about how to make a more standard way of distributing the Prometheus source to everyone out there, and just worked it out: Google code.

    I will post when I have completed the first proper release of Prometheus, but until then all that will be hosted are the 0.1.2e Core and 0.1.6e Vid units. Note that I have added the e at the end to stand for extended as they are pretty much exactly the same as regular 0.1.2 and 0.1.6 versions but have some added functionality.
    ...

    Updated 14-10-2010 at 08:17 PM by code_glitch

    Tags: prometheus Add / Edit Tags
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  4. Prometheus TTF

    Writing the font support procedures and functions into Prometheus_Vid unit now. Just wondering whether people would prefer:

    Code:
    Load Font -> variable
    Drawtext (x,y, font, text)
    or

    Code:
    Loadfont(fontname, source)
    DrawText(x,y, fontname, text)
    They're similar, but one uses a library and the other uses a specific font variable... Any thoughts? At this point I'm leaning towards the former option, but ...
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  5. Prometheus gets anti-aliasing, improved initialization, scaling and rotations...

    Just got some more work in the prometheus interface. Added basic support for Scaling surfaces, rotating them and selectable levels of anti-aliasing/quality. Finished a sample program of the new prometheus interface and here it is: (most of it is comments though)

    Code:
    program PromVTest;
    
    uses
    	Prometheus_Vid,
    	sdl;
    
    var
    	Image: pSdl_Surface;
    	
    begin
    	//init stuff
    	sdl_init(sdl_init_everything);
    ...
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