Blog Comments

  1. User137's Avatar
    Nice intro, and enjoy your stay here
  2. whtemple1959's Avatar
    code_glitch,
    Thanks for the reply. I am sure I can be clearer.
    My primary goal is to have a terrain in which the character can travel in any direction and return to their starting point. It has been my experience that on a flat game space when you get to the edge there is no where else to go, of course this is based on the 2D game I enjoy playing. Further more on a flat map going in a "northerly" direction would not result in a true path. There would need to be some programming which say if I left from St Louis, Mo, USA my path would take me off the edge bring me back on above Europe, take me back off in South Africa and bring me back on in South America. To achieve this I believe I need a sphere. Unless you gaming wizards have resolved this issue in some other way. In which case I would like to know the secret.
    As for understanding the C to translate it into Pascal I may have to lean on my programming friend to achieve my vision. Although if I ever get a solid handle on what I am doing in Pascal I may be able to just do it all with out translation...My friend thinks so.
    Any way thanks again and stay tuned as the insanity conintues. If nothing else it will be good for some chuckles.
    Bill
  3. code_glitch's Avatar
    If by 'generate a planet' you mean the textures which you could use to shade a gl sphere type object you could look here - http://www.pascalgamedevelopment.com...eneration-code

    As for the C++ vs Pascal thing, its a religious war some seem to think we have lost for good reason and thus all but a minority of things are published in pascal and are usually C or its dialects. Picking up some C so that you can port or at least make and sense of what their code does is, in my opinion, highly recommended.
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