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AthenaOfDelphi
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Thanks AthenaOfDelphi
Blog about your own personal development tales.
MessageScene Are you familiar with application.MessageBox() or ShowMessage()? I found that in every game I have to implement similar functions to show a message or confirm something. Now it is built into the engine: use TGameApplication.ShowMessage/Ask/Confirm to show a message dialog. Font inheritance In past few UI widgets has their own font property: Button, Label, EditBox, ListBox, so each element must be configured separately. Now "font" ...
What's new in the Apus Game Engine: Texture arrays. A texture array is similar to a 3D texture, but the array elements are indexed using integers. Texture arrays are useful for rendering objects with skins, tiles, etc. These arrays are more convenient and natural than texture atlases. Manual mip-maps. Previously, the engine only supported auto-generated mip-map levels. Now the number and content of mip-levels can be set manually. It's especially convenient for visual debugging. ...
Just published a new version of Astral Towers game which is built on the 4-th generation API of my Apus Game Engine (Engine4). The game works under Windows and Linux and uses SDL2 library for system management and input processing. The engine's revision used in this game is published at GitHub as Engine4-r1
3D support has been brought into the engine! Added a couple of projects on 3D theme, including projection shadows (shadow map): In principle, 3D rendering was possible in the past - the engine did not interfere with this, but did not help either (except the camera/projection helpers). Now more and more functionality commonly used for rendering 3D scenes is gradually transferred to the engine, so no manual OpenGL calls are required. Currently, there is not ...
Updated 07-09-2021 at 12:13 PM by Cooler (category)