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Cooler

  1. 3D support!

    3D support has been brought into the engine! Added a couple of projects on 3D theme, including projection shadows (shadow map):
    Click image for larger version. 

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    In principle, 3D rendering was possible in the past - the engine did not interfere with this, but did not help either (except the camera/projection helpers). Now more and more functionality commonly used for rendering 3D scenes is gradually transferred to the engine, so no manual OpenGL calls are required. Currently, there is not
    ...

    Updated 07-09-2021 at 12:13 PM by Cooler (category)

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    Developer Diary
  2. Apus Game Engine supports Linux

    Just ported my card game Astral Towers for Linux. It's a card game made with my open source pascal engine, which is available at Github (https://github.com/Cooler2/ApusGameEngine).

    Now there are 2 game versions, both built from the same source code:

    • Windows - 32-bit, built with Delphi Community Edition.
    • Linux (64-bit, built with Lazarus 2.11 / FPC 3.3).


    The game project's source code is available for all my patrons at Patreon (https://www.patreon.com/ApusGameEngine) ...
  3. Apus Game Engine is now open source

    I've published my game engine (used in games like "Spectromancer" or "Astral Heroes") under the BSD-3 license at https://github.com/Cooler2/ApusGameEngine

    Many thanks to all the people who supported me on Patreon (https://www.patreon.com/ApusGameEngine) as this was the 1-st goal.
    There are more cool goals there, so you're welcome to support this development too :-)

    Manual / Tutorial doc - https://docs.google.com/document/d/1...it?usp=sharing ...

    Updated 23-06-2020 at 08:23 PM by Cooler

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    Project Presentation
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