Welcome to PGD
If this is your first visit, be sure to check out the FAQ by clicking the link above. You have to register before you can post.
If you have recently signed up, please make sure you log in so that your activity is registered. This is required for automatic promotions to work and to ensure your account is not deleted during the registration process.
AthenaOfDelphi
Since this appears to be a problem, please be aware that some areas of the site are moderated. When you post to these areas, you will be told that your post is awaiting moderation.
You will not be able to see posts that you have made that are waiting to be moderated.
Do not think that because your post has not appeared that an error has occurred. If this happens an error message will be displayed (you should note this and report it in the 'Site News/Feedback' forum.
Thanks AthenaOfDelphi
3D support has been brought into the engine! Added a couple of projects on 3D theme, including projection shadows (shadow map): In principle, 3D rendering was possible in the past - the engine did not interfere with this, but did not help either (except the camera/projection helpers). Now more and more functionality commonly used for rendering 3D scenes is gradually transferred to the engine, so no manual OpenGL calls are required. Currently, there is not ...
Updated 07-09-2021 at 12:13 PM by Cooler (category)
Just ported my card game Astral Towers for Linux. It's a card game made with my open source pascal engine, which is available at Github (https://github.com/Cooler2/ApusGameEngine). Now there are 2 game versions, both built from the same source code: Windows - 32-bit, built with Delphi Community Edition. Linux (64-bit, built with Lazarus 2.11 / FPC 3.3). The game project's source code is available for all my patrons at Patreon (https://www.patreon.com/ApusGameEngine) ...
I've published my game engine (used in games like "Spectromancer" or "Astral Heroes") under the BSD-3 license at https://github.com/Cooler2/ApusGameEngine Many thanks to all the people who supported me on Patreon (https://www.patreon.com/ApusGameEngine) as this was the 1-st goal. There are more cool goals there, so you're welcome to support this development too :-) Manual / Tutorial doc - https://docs.google.com/document/d/1...it?usp=sharing ...
Updated 23-06-2020 at 08:23 PM by Cooler