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  1. PGD Staff Positions Are Open & We're Hiring

    Yup that's right folks, you too can help our beloved PGD community site continue to sparkle as it has this past couple of weeks. We're starting out on a new foot and a part of that is getting our house in order. That not only means our website software, but our staff too. For too long only a select few people have been trying to run things for the vast majority of all those Pascal developers out there (that you member!) who love coming here and seeing new and exciting things happening. Though we ...
    Tags: community, pgd, staff Add / Edit Tags
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    Community
  2. Prometheus gets anti-aliasing, improved initialization, scaling and rotations...

    Just got some more work in the prometheus interface. Added basic support for Scaling surfaces, rotating them and selectable levels of anti-aliasing/quality. Finished a sample program of the new prometheus interface and here it is: (most of it is comments though)

    Code:
    program PromVTest;
    
    uses
    	Prometheus_Vid,
    	sdl;
    
    var
    	Image: pSdl_Surface;
    	
    begin
    	//init stuff
    	sdl_init(sdl_init_everything);
    ...
    Tags: prometheus Add / Edit Tags
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