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AthenaOfDelphi
Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was always drawn directly from memory. This may seem strange, because everywhere they write that it is absolutely necessary to use OpenGL buffers for performance reasons. But in practice, everything worked quite fine without buffers - even on mobile devices. To check this out I wrote a small demo that draws a million triangles in a frame. On an old ...
MessageScene Are you familiar with application.MessageBox() or ShowMessage()? I found that in every game I have to implement similar functions to show a message or confirm something. Now it is built into the engine: use TGameApplication.ShowMessage/Ask/Confirm to show a message dialog. Font inheritance In past few UI widgets has their own font property: Button, Label, EditBox, ListBox, so each element must be configured separately. Now "font" ...