Featured Post from Cooler
by , 03-05-2022 at 09:55 AM
MessageScene
Are you familiar with application.MessageBox() or ShowMessage()? I found that in every game I have to implement similar functions to show a message or confirm something. Now it is built into the engine: use TGameApplication.ShowMessage/Ask/Confirm to show a message dialog.
Font inheritance
In past few UI widgets has their own font property: Button, Label, EditBox, ListBox, so each element must be configured separately. Now "font"
...