View RSS Feed

All Blog Entries

  1. Apus Game Engine supports Linux

    Just ported my card game Astral Towers for Linux. It's a card game made with my open source pascal engine, which is available at Github (https://github.com/Cooler2/ApusGameEngine).

    Now there are 2 game versions, both built from the same source code:

    • Windows - 32-bit, built with Delphi Community Edition.
    • Linux (64-bit, built with Lazarus 2.11 / FPC 3.3).


    The game project's source code is available for all my patrons at Patreon (https://www.patreon.com/ApusGameEngine) ...
  2. Hi there

    Quote Originally Posted by hgbk View Post
    Good to find a forum related to pascal. I'm writing software for a cards game - just for fun and without commercial interest but nevertheless with corona motivated ambition

    I have a front-end server written in JavaScript and a backend-server written in Lazarus Pascal. Both need to send messages to each other. The data to be transferred are coded in JSON. I think Sockets could do the job. Does anybody has experience in such a scenario or could give me a hint how to achieve this.
    ...
  3. Apus Game Engine is now open source

    I've published my game engine (used in games like "Spectromancer" or "Astral Heroes") under the BSD-3 license at https://github.com/Cooler2/ApusGameEngine

    Many thanks to all the people who supported me on Patreon (https://www.patreon.com/ApusGameEngine) as this was the 1-st goal.
    There are more cool goals there, so you're welcome to support this development too :-)

    Manual / Tutorial doc - https://docs.google.com/document/d/1...it?usp=sharing ...

    Updated 23-06-2020 at 08:23 PM by Cooler

    Categories
    Project Presentation
  4. Deep C rescue

    Great caption, huh?


    Introduction
    I'm a self-taught programmer that started out with C64 BASIC back in the 1980;ies. I quickly moved on to 6502 assembler and became quite good at coding demos, I'm still impressed what a 8-bit 1MHz CPU is capable of. As a natural next step I moved on to 16-bit assembler on the Amiga (Motorola 68k) and produced a few demos there aswell. Started using C to tie my assembly routines together, and later used it as a high level language to make ...
  5. Ludum Dare Compo #34 Is Over

    That's it, it's done.

    48 hours and I have a rough working game.

    Source is available on here or you can download the compiled binaries (Win32 only I'm afraid) here

    Did anyone else submit a Pascal game?
    Categories
    Uncategorized
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Submission_Intro.jpg 
Views:	3600 
Size:	85.1 KB 
ID:	1385   Click image for larger version. 

Name:	Submission_Game.jpg 
Views:	3501 
Size:	96.5 KB 
ID:	1386  
Page 2 of 18 FirstFirst 123412 ... LastLast