Welcome to PGD
If this is your first visit, be sure to check out the FAQ by clicking the link above. You have to register before you can post.
If you have recently signed up, please make sure you log in so that your activity is registered. This is required for automatic promotions to work and to ensure your account is not deleted during the registration process.
AthenaOfDelphi
Since this appears to be a problem, please be aware that some areas of the site are moderated. When you post to these areas, you will be told that your post is awaiting moderation.
You will not be able to see posts that you have made that are waiting to be moderated.
Do not think that because your post has not appeared that an error has occurred. If this happens an error message will be displayed (you should note this and report it in the 'Site News/Feedback' forum.
Thanks AthenaOfDelphi
Originally Posted by hgbk Good to find a forum related to pascal. I'm writing software for a cards game - just for fun and without commercial interest but nevertheless with corona motivated ambition I have a front-end server written in JavaScript and a backend-server written in Lazarus Pascal. Both need to send messages to each other. The data to be transferred are coded in JSON. I think Sockets could do the job. Does anybody has experience in such a scenario or could give me a hint how to achieve this. ...
I've published my game engine (used in games like "Spectromancer" or "Astral Heroes") under the BSD-3 license at https://github.com/Cooler2/ApusGameEngine Many thanks to all the people who supported me on Patreon (https://www.patreon.com/ApusGameEngine) as this was the 1-st goal. There are more cool goals there, so you're welcome to support this development too :-) Manual / Tutorial doc - https://docs.google.com/document/d/1...it?usp=sharing ...
Updated 23-06-2020 at 08:23 PM by Cooler
Great caption, huh? Introduction I'm a self-taught programmer that started out with C64 BASIC back in the 1980;ies. I quickly moved on to 6502 assembler and became quite good at coding demos, I'm still impressed what a 8-bit 1MHz CPU is capable of. As a natural next step I moved on to 16-bit assembler on the Amiga (Motorola 68k) and produced a few demos there aswell. Started using C to tie my assembly routines together, and later used it as a high level language to make ...
That's it, it's done. 48 hours and I have a rough working game. Source is available on here or you can download the compiled binaries (Win32 only I'm afraid) here Did anyone else submit a Pascal game?
Well, after a somewhat busy year, it's Christmas and I'm glad to see the site is till ticking over. Don't think I've not been checking up on the place, because I have. A little explanation for my extended absence is in order I feel. As some of you know I was studying for a maths degree, but due to work commitments (and some other more fun things which I'll come onto in a moment) it's become abundantly clear this year that I just don't have the time to dedicate to study. So after ...