View RSS Feed

Recent Blogs Posts

  1. New engine release: Engine4

    Just published a new version of Astral Towers game which is built on the 4-th generation API of my Apus Game Engine (Engine4). The game works under Windows and Linux and uses SDL2 library for system management and input processing.

    The engine's revision used in this game is published at GitHub as Engine4-r1
    Tags: engine, steam Add / Edit Tags
    Categories
    Developer Diary
  2. Apus Game Engine supports Linux

    Just ported my card game Astral Towers for Linux. It's a card game made with my open source pascal engine, which is available at Github (https://github.com/Cooler2/ApusGameEngine).

    Now there are 2 game versions, both built from the same source code:

    • Windows - 32-bit, built with Delphi Community Edition.
    • Linux (64-bit, built with Lazarus 2.11 / FPC 3.3).


    The game project's source code is available for all my patrons at Patreon (https://www.patreon.com/ApusGameEngine) ...
  3. Designing In Secret: When To Reveail? Is it ready yet?

    Click image for larger version. 

Name:	RedAntLogo.jpg 
Views:	14327 
Size:	77.5 KB 
ID:	1080Hello all!

    It's been a while since I've written a blog on PGD. I thought I would at least give it a try tonight.

    I just finished a session of hacking away at my latest project, Garland's Quest. This game has actually been in productions since 2006 and boy has it really come a long way. I just wonder how it would have turned out at this time if only I had been able to work on it full time. Nonetheless, it is starting to look really good and it's ...