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AthenaOfDelphi
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Thanks AthenaOfDelphi
With all these new game libraries and engines popping up, I finally feel confident enough to promote my own game library with a little more effort. So here we go: I will open a proper thread in a little while, right now I'm still finishing up a few things for its 3rd official release which will be some day this month. (The first two releases were back in 2005 and 2006 where it was called ElysionSDL. ...
So I've been delving into some OpenCL lately - and thats been going ok. I'm writing up some tutorials on getting into OpenCL with FPC too so keep your eyes peeled for that sometime. The 1st installment is a few formatting fixes away, the 2nd is still in LibreOffice for the next few days... But OpenCL has its uses on linux - darktable being my main usage case as I enjoy a spot of photography here and there and when it comes to RAW files and post production, having an ATI card do the lifting really ...
Updated 30-05-2014 at 01:14 AM by code_glitch
I have just completed a minor software update that fixed a few small bugs. Most notably the file attachment for CMS Articles causing a MySQL error while trying to save. This is now fixed and you can attach files without worrying about losing your work while saving. There were over 50 minor fixes that you can read about here: http://tracker.vbulletin.com/secure/...tion+%3D+Fixed ...
Well it's officially been 25 years since the birth of one of the greatest series in history that inspired nearly every current-day aspect of the modern RPG. Square Enix is making a big deal of their accomplishments and releasing the original 3 Dragon Quest games for the Wii's virtual console. Unfortunately, they seem to be doing so only for the Japanese public as nothing has been announced for release to the English population who has it's own fan-base. Dragon ...
After a tedious 1 year of SDL and other performance, stability and compatibility hassles its was time to rebuild. Prometheus now runs faster, smaller and more flexibly - and work is still being done in this area. Now theres an application logger that can be toggled at a flick of a bit, its pure OpenGl code that talks directly to X11/WinAPI and it has no DLLs/SOs. And to add another plus theres some extra niceness in the Utils unit that lets you lear out arrays with a single command, ...