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  1. Apus Game Engine is now open source

    I've published my game engine (used in games like "Spectromancer" or "Astral Heroes") under the BSD-3 license at https://github.com/Cooler2/ApusGameEngine

    Many thanks to all the people who supported me on Patreon (https://www.patreon.com/ApusGameEngine) as this was the 1-st goal.
    There are more cool goals there, so you're welcome to support this development too :-)

    Manual / Tutorial doc - https://docs.google.com/document/d/1...it?usp=sharing ...

    Updated 23-06-2020 at 08:23 PM by Cooler

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    Project Presentation
  2. Deep C rescue

    Great caption, huh?


    Introduction
    I'm a self-taught programmer that started out with C64 BASIC back in the 1980;ies. I quickly moved on to 6502 assembler and became quite good at coding demos, I'm still impressed what a 8-bit 1MHz CPU is capable of. As a natural next step I moved on to 16-bit assembler on the Amiga (Motorola 68k) and produced a few demos there aswell. Started using C to tie my assembly routines together, and later used it as a high level language to make ...
  3. Garland's Quest Redux & Stranded

    Hey everybody!

    Been hard at work at my day job and on the new house. Both have left me not too much time for supporting the PGD community, however it has left me with a little bit of personal time to work on some of my special projects such as Garland's Quest, which recently has been taken on as a budgeted commercial game project. I've already hired a professional artist and musician who have been coming up with some great stuff for the game's complete make-over. The other big project ...
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