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AthenaOfDelphi
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Thanks AthenaOfDelphi
Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was always drawn directly from memory. This may seem strange, because everywhere they write that it is absolutely necessary to use OpenGL buffers for performance reasons. But in practice, everything worked quite fine without buffers - even on mobile devices. To check this out I wrote a small demo that draws a million triangles in a frame. On an old ...
3D support has been brought into the engine! Added a couple of projects on 3D theme, including projection shadows (shadow map): In principle, 3D rendering was possible in the past - the engine did not interfere with this, but did not help either (except the camera/projection helpers). Now more and more functionality commonly used for rendering 3D scenes is gradually transferred to the engine, so no manual OpenGL calls are required. Currently, there is not ...
Updated 07-09-2021 at 12:13 PM by Cooler (category)
Hey folks! Well I've been doing a bit of traveling lately and it's actually given me some time to crack open a few of my old projects again. Subject 33 was one of those projects that I got really attached to and wished that I had actually finished in some form. I started writing it back when I was just learning to use DelphiX back in 2001. It was originally a clone of an old Intellivision console game I used to play when I was a kid. It ...