Jason Southwell of Sivv has written a small racing game demo made using the Apesuite component suite for Delphi XE2's new FireMonkey framework. They are currently working on Beta
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In a couple of weeks we are going to start the next PGD Challenge with a brand new theme. As promised it will be simple, yet fun for creating ideas. The development period will last about 4 weeks, plus a weekend to wrap things up. All are welcome to participate.
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The second Video Tutorial / Screen Cast in a series about Delphi XE2 and FireMonkey. This time we will take a look at how to configure your Mac and Delphi XE2 to Develop, Debug and Deploy iOS Applications.
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You ever wondered if a SDL image can be converted to an OpenGL texture?
That would be great fun since SDL, with its system independent, easy to use graphic file loader functions, combined with those mighty image manipulation features, could prepare amazing texture effects. That is if one knows how to convert the SDL image to an OpenGL texture.
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It seems that I missed this on the last News Round-up so my apologies goes to Darthman who has just recently released the 0.3.0 version of the Quad-Engine game framework for DirectX on Delphi. It supports Delphi 2005 and higher using DirectX 9's Direct3D for graphics.
Knight's Quest for the Whole Trail
Thread Starter: JonaxFellow pascal programmers,
Last Post By: Jonax 24-05-2023, 12:51 PMI'm pleased to present a fully playable beta of my latest 64-bit Linux game:
Knight's Quest for the